About:
In Walter Volt you play as a wizard in a monochrome city. Deafeat the robotic henchmen of the monochrome citys mayor with spells and telekinesis.
Contributions:
Implementing Physics
AI Behaviour Tree Tool
Projectiles
Time: 17 Weeks
Team Size: 6 Programmers, 2 Procedural Artists, 5 Artists, 3 Level Designers
Engine: RatTrap (own engine)
https://ol-milk.itch.io/spiteful-hangover
About:
Spiteful Hangover is a game based of Diablo, built in our own cutsom engine based of TGE.
Where you play as a drunk viking bashing the undead Draguar while discovering why they attacked your village.
Contributions:
Collision
Enemy AI
Time: 20 Weeks
Team Size: 6 Programmers, 2 Procedural Artists, 4 Artists, 3 Level Designers & 4 Audio Designers
Engine: RatTrap (own engine)
About:
D4RK is a action side scroller, built in The Game Assembly's engine. Where you navigate throygh the level avoiding deadly hazards and turrets shooting you.
Contributions:
Collision
Enemy AI
Scripted Events
Time: 13 Weeks
Team Size: 5 Programmers, 3 Procedural Artists, 3 Artists, 2 Level Designers & 4 Audio Designers
Engine: The Game Engine (TGA's engine)
About:
Checkmate is a mobile game we made in Unity. Where you play as a king who have lost and is trying to escape the pursuit of the enemy chess pieces. Navigating different levels solving puzzles and defeating the enemy chess pieces to progress.
Contributions:
Enemy AI & Traps
Game play
Moving objects
Player Death
Time: 8 Weeks (with Christmas Break)
Team Size: 5 Programmers, 2 Level Designers, 2 Procedural Artists & 3 Artists
Engine: Unity